Verbilink
Advise the art team on keeping art and animation consistent with the game’s design and learning goals.
EXPERIENCE & EDUCATION
Game production · Learning design · AI workflows
My work brings together game production, language education, software, and data analysis. I’m developing The Scene, building personal learning tools, and designing AI-assisted workflows for businesses. My academic background is in bioinformatics and biology.
Advise the art team on keeping art and animation consistent with the game’s design and learning goals.
Led cross-functional game production and curriculum design from concept through prototyping and student playtesting.
Scope, design, and deliver workflow systems and custom software. Evaluate AI tools and document processes so the people using them can understand and operate them.
Designed an AI operating model covering research, meeting synthesis, and follow-up, with partners retaining client-facing judgment.
Built an automated sequencing analysis pipeline and delivered reports and interactive visualizations for non-specialists.
Built dashboards to examine bias in AI model outputs and presented findings to non-technical decision makers.
Medical Laboratory Technician, University of Oklahoma Health (2023–2024). Forensic Toxicology Laboratory Assistant, Legacy Health (2022–2023). Biology and Japanese tutoring at Portland State University (2021–2022) and Webster University (2019).
Unity · Git/GitHub · Python · R · Trello · Slack · AI-assisted prototyping